SR5:Cyberware:Limb Accessories

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These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs.

Part Device Essence Capacity Avail Cost Source
Limb Accessories Cyberarm Gyromount - [8] 12F 6,000¥ Core
Limb Accessories Cyberarm Slide - [3] 12R 3,000¥ Core
Limb Accessories Cyber Holster - [5] 8R 2,000¥ Core
Limb Accessories Hydraulic Jacks (R 1-6) - [Rating] 9 Rating * 2,500¥ Core
Limb Accessories Large Smuggling Compartment - [5] 6 8,000¥ Core
Limb Accessories Built-In Medkit 0.45 [10] 8 1,000¥(+ medkit) SR5:CF
Limb Accessories Built-In Toolkit 0.45 [10] 4 2,000¥ SR5:CF
Limb Accessories Bulk Modification (1-6) - + (Rating) +(Rating) (Rating) x 500¥ SR5:CF
Limb Accessories Cyberfingers 0.05 [1] 2 500¥ SR5:CF
Limb Accessories Cyberlight 0.05 [1] 4 550¥ SR5:CF
Limb Accessories Cyberlighter 0.05 [1] 4 550¥ SR5:CF
Limb Accessories Finger Grenade 0.05 [1] (Grenade) +4 (Grenade) + 500¥ SR5:CF
Limb Accessories Finger Pistol 0.05 [1] 8R 1,000¥ SR5:CF
Limb Accessories Cyberlimb Optimization - [2] (Limb) +2 (Limb) + 2,000¥ SR5:CF
Limb Accessories Digigrade Legs (Leg) + 0.25 [4] (Leg) +4 (Leg) + 5,000¥ SR5:CF
Limb Accessories Grapple Hand 0.45 [10] 12R 2,000¥ SR5:CF
Limb Accessories Improved Synthskin (1-4) - [(Rating) X 2] (Rating) X 4 (Rating) x 5,000¥ SR5:CF
Limb Accessories Liminal Body (Centaur) 3.0 80 12 80,000¥ SR5:CF
Limb Accessories Liminal Body (Wheeled) 2.5 40 8 40,000¥ SR5:CF
Limb Accessories Liminal Body (Tank) 3.0 60 12R 50,000¥ SR5:CF
Limb Accessories Liminal Body (Monkey Foot) 0.3 [2] 8 6,000¥ SR5:CF
Limb Accessories Modular Connector (Wrist/Ankle) 0.1 [5] 4 2,000¥ SR5:CF
Limb Accessories Modular Connector (Elbow/Knee) 0.2 [10] 8 4,000¥ SR5:CF
Limb Accessories Modular Connector (Shoulder/Hip) 0.3 - 12 6,000¥ SR5:CF
Limb Accessories Modular Limb (Hand/Foot) 0.25 (Limb) —1 (Limb) +2 (Limb) + 1,000¥ SR5:CF
Limb Accessories Modular Limb (Partial Arm/Leg) 0.45 (Limb) —2 (Limb) +2 (Limb) + 2,000¥ SR5:CF
Limb Accessories Modular Limb (Full Arm/Leg) 1 (Limb) —3 (Limb) +2 (Limb) + 3,000¥ SR5:CF
Limb Accessories Partial Cyberskull 0.4 4 12 8,000¥ SR5:CF
Limb Accessories Raptor Foot 0.5 [4] 8R 8,000¥ SR5:CF
Limb Accessories Skates - [2] 4 250¥ SR5:CF
Limb Accessories Skimmers - [4] 8 2,000¥ SR5:CF
Limb Accessories Snake Fingers - [2] 6 1,000¥ SR5:CF
Limb Accessories Telescopic Limbs (1-2) - [Rating] x 3 (Rating) x 4 (Rating) x 1,000¥ SR5:CF
Limb Accessories Water Jet - [4] 8 1,000¥ SR5:CF
Limb Accessories Remote Cyberhand 0.25 [5] 8 8,000¥ SR5:R5.0

Cyberarm Gyromount

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ESSENCE CAPACITY AVAIL COST SOURCE
- [8] 12F 6,000¥ Core
De/Activate
Simple Action
Recoil Compensation
3
Wireless
Activating or deactivating the system is a Free Action.

This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action.


Cyberarm Slide

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ESSENCE CAPACITY AVAIL COST SOURCE
- [3] 12R 3,000¥ Core
Ready Weapon
Free Action

An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide.


Cyber Holster

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ESSENCE CAPACITY AVAIL COST SOURCE
- [5] 8R 2,000¥ Core
Add/Remove Weapon
Simple Action
Size
Pistol or Smaller
Wireless
Readying a weapon from the holster is a Free Action.

You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion).


Hydraulic Jacks (R 1-6)

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ESSENCE CAPACITY AVAIL COST SOURCE
- [Rating] 9 2,500¥ x Rating Core
Physical Limit
+Rating for Jumping/Sprinting
Max Jump Distance
+20%
Falling Damage
-2 meters of Damage
Wireless
The jacks add a +1 dice pool bonus to tests involving jumping, sprinting, or lifting with your legs.

This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage.


Large Smuggling Compartment

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ESSENCE CAPACITY AVAIL COST SOURCE
- [5] 6 8,000¥ Core
Insert or Retrieve
Complex Action
Size
Heavy Pistol or Smaller
Wireless
Getting something out of or putting something into it takes a Simple Action.

This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action.


Built-In Medkit

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 [10] 8 1,000¥ (+ medkit) SR5:CF


Built-In Toolkit

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 [10] 4 2,000¥ SR5:CF


Bulk Modification (1-6)

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ESSENCE CAPACITY AVAIL COST SOURCE
- + (Rating) +(Rating) (Rating) x 500¥ SR5:CF


Cyberfingers

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ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] 2 500¥ SR5:CF


Cyberlight

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ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] 4 550¥ SR5:CF


Cyberlighter

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ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] 4 550¥ SR5:CF


Finger Grenade

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ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] (Grenade) +4 (Grenade) + 500¥ SR5:CF


Finger Pistol

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ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] 8R 1,000¥ SR5:CF


Cyberlimb Optimization

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ESSENCE CAPACITY AVAIL COST SOURCE
- [2] (Limb) +2 (Limb) + 2,000¥ SR5:CF


Digigrade Legs

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ESSENCE CAPACITY AVAIL COST SOURCE
(Leg) + 0.25 [4] (Leg) +4 (Leg) + 5,000¥ SR5:CF


Grapple Hand

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 [10] 12R 2,000¥ SR5:CF


Improved Synthskin (1-4)

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ESSENCE CAPACITY AVAIL COST SOURCE
- [(Rating) X 2] (Rating) X 4 (Rating) x 5,000¥ SR5:CF


Liminal Bodies

Liminal Body (Centaur)

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ESSENCE CAPACITY AVAIL COST SOURCE
3.0 80 12 80,000¥ SR5:CF


Liminal Body (Wheeled)

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ESSENCE CAPACITY AVAIL COST SOURCE
2.5 40 8 40,000¥ SR5:CF


Liminal Body (Tank)

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ESSENCE CAPACITY AVAIL COST SOURCE
3.0 60 12R 50,000¥ SR5:CF


Liminal Body (Monkey Foot)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.3 [2] 8 6,000¥ SR5:CF


Modular Connectors

Modular Connector (Wrist/Ankle)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [5] 4 2,000¥ SR5:CF


Modular Connector (Elbow/Knee)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [10] 8 4,000¥ SR5:CF


Modular Connector (Shoulder/Hip)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.3 - 12 6,000¥ SR5:CF


Modular Limbs

Modular Limb (Hand/Foot)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 (Limb) —1 (Limb) +2 (Limb) + 1,000¥ SR5:CF


Modular Limb (Partial Arm/Leg)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 (Limb) —2 (Limb) +2 (Limb) + 2,000¥ SR5:CF


Modular Limb (Full Arm/Leg)

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ESSENCE CAPACITY AVAIL COST SOURCE
1 (Limb) —3 (Limb) +2 (Limb) + 3,000¥ SR5:CF


Partial Cyberskull

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ESSENCE CAPACITY AVAIL COST SOURCE
0.4 4 12 8,000¥ SR5:CF


Raptor Foot

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [4] 8R 8,000¥ SR5:CF


Skates

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ESSENCE CAPACITY AVAIL COST SOURCE
- [2] 4 250¥ SR5:CF


Skimmers

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ESSENCE CAPACITY AVAIL COST SOURCE
- [4] 8 2,000¥ SR5:CF


Snake Fingers

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ESSENCE CAPACITY AVAIL COST SOURCE
- [2] 6 1,000¥ SR5:CF


Telescopic Limbs (1-2)

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ESSENCE CAPACITY AVAIL COST SOURCE
- [Rating] x 3 (Rating) x 4 (Rating) x 1,000¥ SR5:CF


Water Jet

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ESSENCE CAPACITY AVAIL COST SOURCE
- [4] 8 1,000¥ SR5:CF