SR5:Cyberware:Ear

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Earware, like eyeware, is available either with complete cybernetic replacements (with the modifications costing Capacity) or as a direct modification to the inner ear, costing essence. As a rule, upgrades are installed in both ears to prevent an imbalance of hearing.

Part Device Essence Capacity Avail Cost Source
Ear Cyberears R1 0.2 4 3 3,000¥ Core
Ear Cyberears R2 0.3 8 6 4,500¥ Core
Ear Cyberears R3 0.4 12 9 7,500¥ Core
Ear Cyberears R4 0.5 16 12 11,000¥ Core
Ear Audio Enhancement (R 1-3) 0.1 [Rating] Rating * 3 Rating * 4,000¥ Core
Ear Balance Augmenter 0.1 [4] 8 8,000¥ Core
Ear Damper 0.1 [1] 6 2,250¥ Core
Ear Select Sound Filter (R 1-6) 0.1 [Rating] Rating * 3 Rating * 3,500¥ Core
Ear Sound Link 0.1 * 4 1,000¥ Core
Ear Spatial Recognizer 0.1 [2] 8 4,000¥ Core
Ear Antennae 0.1 [1] 2 500¥ SR5:CF
Ear Audio Analyzer 0.1 [1] 4 1,000¥ SR5:CF
Ear Ear Protectors 0.05 [1] - 250¥ SR5:CF
Ear Increased Spectrum 0.1 [1] 6 500¥ SR5:CF
Ear Modular Mount 0.1 [1] 4 250¥ SR5:CF
Ear Translat-Ear 0.1 [Rating] 8 Rating x 2,000¥ SR5:CF

Cyberears

Cyberears R1

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 4 3 3,000¥ Core


Cyberears R2

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ESSENCE CAPACITY AVAIL COST SOURCE
0.3 8 6 4,500¥ Core


Cyberears R3

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ESSENCE CAPACITY AVAIL COST SOURCE
0.4 12 9 7,500¥ Core


Cyberears R4

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 16 12 11,000¥ Core

Ordinarily, cyberears replace only the inner ear, although the whole thing can be replaced as well if you like. Cyberears offer hearing with normal ranges (like an omni-directional microphone), a sound link, and Capacity for modifications and enhancements.


Audio Enhancement (R 1-3)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [Rating] Rating x 3 4,000¥ x Rating Core

An implanted version of audio enhancement (p. 445).


Balance Augmenter

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [4] 8 8,000¥ Core
Balance Tests
+1 DP when Climbing, Crossing Narrow Platorms, Landing after a Jump, and so on

The balance augmenter enhances the inner ear’s natural balance mechanism. You receive one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on.


Damper

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 6 2,250¥ Core
Sonic Attacks
+2 DP To Resist
Includes Flashbangs

This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2 dice pool bonus to resisting sonic attacks, including flashbangs.


Select Sound Filter (R 1-6)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [Rating] Rating x 3 3,500¥ x Rating Core

An implanted version of the select sound filter audio enhancement, with the difference that the maximum available Rating is 6 instead of 3.


Sound Link

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 * 4 1,000¥ Core

The audio equivalent of image link, sound link can play audio (recordings, movie soundtracks, music, etc.) from linked sources within the user’s PAN (or headware memory, or datajack) directly into the user’s cyberears. A sound link is a common component of immersive AR environments, adding a sonic component.


Spatial Recognizer

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 8 4,000¥ Core

An implanted version of the spatial recognizer enhancement.


Antennae

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 2 500¥ SR5:CF


Audio Analyzer

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 4 1,000¥ SR5:CF


Ear Protectors

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ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] - 250¥ SR5:CF


Increased Spectrum

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 6 500¥ SR5:CF


Modular Mount

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 4 250¥ SR5:CF


Translat-Ear

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [Rating] 8 Rating x 2,000¥ SR5:CF